β’ Click unrevealed hexes to reveal terrain
β’ Click revealed hexes to move through them
β’ Click "Explore" button to roll encounter
β’ Drag empty space to pan map
β’ Hold Shift or use middle-click to drag over hexes
β’ +/- to zoom
βοΈ
New Expedition
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Dungeon Map
?Dungeon Exploration
β’ Dungeon discovered in current hex
β’ Explore rooms to reveal the layout
β’ Click rooms to explore them
Ancient Crypt
Hex (0, 0)
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Current Position
⬑
Unexplored
β
0
Revealed
0
Explored
π Locations
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Visual Theme
Change the visual appearance of terrain tiles
βοΈ
Terrain Influence
?
Controls how much adjacent revealed terrain influences new hex generation.
High: Similar terrain clusters Low: More varied terrain
Adjacency Weight3x
Higher = terrain more likely to match neighbors
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Sea Cluster Size
?
Controls the maximum number of connected water tiles that can form.
Low: Small ponds/lakes, more land (sprawling continent) High: Larger seas, more islands (tiny island feel)
Max Sea Tiles5
Lower = more land, Higher = more water
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Dungeon Frequency
?
Controls the chance that an explored hex will contain a dungeon.